
Community Manager Bashiok äußerte sich im offiziellen, amerikanischen Diablo 3-Forum, dass es keine dramatischen Todesanimation, wie zum Beispiel die, die im ersten Gameplaytrailer 2008 zu sehen war, in der Release-Version von Diablo 3 geben werde. Allerdings ist diese Entscheidungen nicht aus zeitlichen Gründen getroffen worden, es lag mehr daran, dass die aufwändigen Animationen nie wirklich im Spiel implementiert gewesen waren.
Blizzard behält sich jedoch vor, die spezielleren Todesanimation nachträglich in das Spiel einzuführen. Allerdings hat die Optimierung des Gameplays, sowie das Feintuning erstmal höhere Prioritäten. Den gesamten Forenpost vom Community Manager Bashiok könnt ihr in englischer Sprache nach Betätigen des "weiterlesen"-Buttons komplett durchlesen.
>> Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in a bunch of commands to get it all to fire off properly. It"s still something we"d like to do, though.
All things considered there are just higher priority tasks sometimes. We"d love, for example, to have the monk display his weapons during all of his skill animations. But it"s an enormous animation and effects investment to get it done, and we have to weigh all of these things against other features and polish. A lot of the skills we could improve have multiple animation sets, multiplied twice for each gender, and then multiplied by each weapon type he can equip. That can be 40 or more unique animations, and then there"s a full FX pass, approvals, QA testing, etc. etc. and that"d just be for 1 skill.
We have our wish lists, but it"s a balancing act of resources. Ideally our choices when balancing go toward setting realistic limitations, and producing the best game possible. <<
Quelle: eu.battle.net