Hi,
Unser netter Herr Bashiok (USA CM für Diablo 3) hat mal wieder eine etwas größere Nachricht im Forum verfasst, dieses mal ist es eine Begründung warum es ein Umskill-Feature gibt.
Zitat:
Wow, people really don't like the OPs post. Well, if we're killing replay value by not making people have to level completely new characters just to try out a new build, we are ok with that.
Leveling characters is cool, and some people legitimately enjoy that process (me!), and we agree it can be fun and would still like to find ways to reward people who enjoy leveling additional characters, but being required to do it just to try out some different skills is no longer acceptable to us. That's a level of masochism we just don't care to revisit. We thank the 90's for their contributions to game design, and the 'crush the player's soul' dungeon master mentality, but we're moving on. We have this crazy notion that games shouldn't punish you for trying to enjoy them.
Fact of the matter is though that the longevity in Diablo II was not made by leveling characters. You can get a character to 80 in a matter of hours. The longevity was from experimentation, customization, and the randomized item drops needed to perfect them. And that's amazingly even considering that a huge portion of the item hunt was completely ruined due to the mass proliferation of what should be insanely rare items. Longevity in Diablo is from exploration, character customization, and more specifically, killing monsters to see what they drop - not leveling.
You can also add to this that in Diablo III killing monsters to see what they drop will not be made lucrative by explicitly predictable means, such as boss runs. Exploring entire areas, even playing from start to finish of each act, uncovering all the nooks and crannies is intended to be the way you'll be playing Inferno. You can pretend you're leveling a new character each time, if you'd like. 
Quelle:
Diablo 3 US Forum
Deutsche News von Buffed, einen Partner von Gaming-Insight:
Buffed
Zusammenfassung:
Es geht ja eigentlich nur dadrum das man in D2 immer einen neuen Char hochleveln musste für eine andere Skillung (gibt diverse Ausnahmen mittlerweile), wie denke ich jeder mittlerweile weiss kann man in Diablo 3 sehr einfach mit einen kleinen Cooldown seine Skills austauschen und diese durch Runen verändern (das neue Skillsystem). Also ist die erstellung eines neuen Chars aus diesem Grund nicht nötig.
Findet ihr es so besser, oder doch lieber so wie bei Diablo 2?
Ich bin der Meinung das es so eindeutig besser ist, meinetwegen sollten sie ruhig das Fähigkeitenwechseln und Runenaustauschen eine große Stange Gold kosten lassen, es ist aber gut das man diese Möglichkeit hat. Ich verbinde eigentlich immer was mit meinen Chars, da will ich nicht nur wegen einer anderen Skillung einen neuen Anfangen müssen.
Was ist eure Meinung?