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1

Sunday, December 25th 2011, 3:38am

Bug in "combat begin" timers:

Arcurion: Timer is 10,5 sec too long.
Benedictus: No timer at all.

Using r7035

2

Friday, December 30th 2011, 1:45am

Re: Bug in "combat begin" timers:

yeah i have no idea why people keep messing with mods that were already working and breaking them by changing pull triggers. im' pretty sure a lot of mods are borken, especially since some of the changed pull triggers were changed to RPs they only do FIRST PULL, so i'm sure they are really useless after a wipe. I just don't care about 5 mans enough to run them/fix them.