Dear visitor, welcome to Gaming Insight Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

1

Friday, August 5th 2011, 10:24pm

ZG - Edge of Madness

Any chance of getting boss-timers for this event?

People seem to still be able to get themselves killed on the part, over and over again..

2

Saturday, August 6th 2011, 12:13am

Re: ZG - Edge of Madness

i just never do 5 mans, if you can get logs for all of the diff mini bosses, chat/combat, or better yet transcriptor, we can add em

3

Saturday, August 6th 2011, 12:22am

Re: ZG - Edge of Madness

I posted them, ages ago in the thread..

4

Saturday, August 6th 2011, 12:38am

Re: ZG - Edge of Madness

transcriptor? i dunno if they all had pull yells, so engage would be nice to see for combat start timers

5

Saturday, August 6th 2011, 12:46pm

Re: ZG - Edge of Madness

Still had the logs in my trashcan..

They are from May, and have both Transcriptor-, Combat- and Chatlog..

Else let me know, if new ones are needed..
FuxieDK has attached the following files:

6

Saturday, August 6th 2011, 7:08pm

Re: ZG - Edge of Madness

i'll do something with em later today

7

Sunday, August 21st 2011, 9:09pm

Re: ZG - Edge of Madness

Seen it in now.. :)

Looking forward to testing it..

8

Sunday, August 21st 2011, 9:15pm

Re: ZG - Edge of Madness

they are blankmods at the moment. i'm having computer problems so it's severely slowing down my progress at the moment. my search indexes are corrupt which makes it difficult to locate stuff. So far i haven't been successful getting spotlight to rebuild right yet, it keeps rebuilding useless indexes that cannot find shit. 90% of the mods I do are copy and paste of code from similar mods, but i if i cannot search file contents for examples to save time, and i cannot remember which files have the best examples, it's MUCH slower to write it all by hand and hope it doesn't have errors from typos.

9

Sunday, August 21st 2011, 9:23pm

Re: ZG - Edge of Madness

Ahh.. More patience then..

10

Sunday, August 21st 2011, 9:56pm

Re: ZG - Edge of Madness

i just added one of them which should warn for the two important abilities, pursuit and rupture, since thsoe are teh two mechanics that most pugs struggle with. probably the worst of the 4 bosses too cuase of those reasons. i'll work on others little by little

11

Sunday, August 21st 2011, 10:19pm

Re: ZG - Edge of Madness

oh btw, i wasn't able to put a timer for FIRST pursuit in case it appears you started transcriptor late, after engage event fired,i see combat regen event but that's not nearly accurate enough if you're not the tank who pulled him it can be as much as 3 seconds off. so if you can get a new log for Gri'lek that has engage i can add a bar for first pursuit cast

Also, on lightning guy, one thing i cannot see in logs is if he targets the rush target or not. I assumed he does but if he doesn't the mod is gonna be very broken and always announce it's on the tank. So i hope he does look at rush target.