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1

Wednesday, March 16th 2011, 7:21pm

Alterac valley - Capture-timer doesn't update (Fixed)

When someone cap a GY/Tower etc, the timer is shown fine:
[attachment=1]<!-- ia1 -->AV1.jpg<!-- ia1 -->[/attachment]
If the GY/Tower is left undesturped for the entire 4 minutes, nothing wrong happens..


However, when the opposing faction re-cap that GY/Tower, the timer continues as nothing have happened, even though the GY/Tower is going to the otehr side.
[attachment=0]<!-- ia0 -->AV2.jpg<!-- ia0 -->[/attachment]

The icon on the map, changes color fine, it's only the timers that have the problem.

Currently using r5433, but it have happend for quite some time..
FuxieDK has attached the following files:
  • AV1.jpg (492.23 kB - 369 times downloaded - latest: Jan 28th 2012, 1:31pm)
  • AV2.jpg (592.71 kB - 369 times downloaded - latest: Jan 28th 2012, 1:31pm)

2

Wednesday, March 16th 2011, 8:22pm

Re: Alterac valley - Capture-timer doesn't update

arta will have to look at this i really don't know. i'm guessing he figures out state from map graphic icon IDs? or the BG state system. but honestly most of that stuff is just gibberish to me so i don't know how to fix it, which is why pvp mods are almost never fixed.

3

Thursday, March 17th 2011, 5:54am

Re: Alterac valley - Capture-timer doesn't update

My guess is that ChatLog is used for registering the first capture, but when next happen (and timer is still present), a new one can't be created as one with that name already exists.
A fix could be to delete any timer already existing (with the name in question) before creating a new one.

When a faction captures and the 4 minutes expire and it's re-capped after that, it works as intended, so the existing timer must be the problem.

4

Thursday, March 17th 2011, 6:07am

Re: Alterac valley - Capture-timer doesn't update

chat log is used for nothing

5

Saturday, March 19th 2011, 10:21pm

Re: Alterac valley - Capture-timer doesn't update (Needs Rev

Bumping PVP stuff to top for arta to look at all at once :)

6

Tuesday, March 22nd 2011, 10:58am

Re: Alterac valley - Capture-timer doesn't update (Needs Rev

I did a small rewrite of the function. Maybe it's fixed now.

Please try the Alpha and let me know :)
Requesting combatlogs + chatlogs (how to @ http://ninjapull.de/forumBridge/index.php?f=1&amp;t=2691&amp;p=31971&amp;rb_v=viewtopic#p9577)

7

Tuesday, March 22nd 2011, 5:12pm

Re: Alterac valley - Capture-timer doesn't update (Needs Rev

MUCH worse in r5462 :(

Max 2 timers at any one time (even when 6-7 locations was being captured), exchanging each others at random and sometimes disappear for no (apparant) reason...

With the amount of disappearing timers, it wasn't possible for me to determined if the initial problem is solved or not :(

8

Tuesday, March 22nd 2011, 5:23pm

Re: Alterac valley - Capture-timer doesn't update (Needs Rev

ok, seems I messed something up in the function :(

Time to track the new bug :)

Try 5463 .. missed an argument :(
Requesting combatlogs + chatlogs (how to @ http://ninjapull.de/forumBridge/index.php?f=1&amp;t=2691&amp;p=31971&amp;rb_v=viewtopic#p9577)

9

Tuesday, March 22nd 2011, 5:49pm

Re: Alterac valley - Capture-timer doesn't update (Needs Rev

Looks much better in r5463.

To be able to confirm 100%, I'll have to do a slacker-AV, where I pretty much doesn't do anything else but keep an eye on who capture what and how timers behave..
But at first glance, I had 8 or 9 timers running simultanious, and I think I saw a blue bar being exchanged by a red with a new 4min timer..