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1

Sunday, May 23rd 2010, 2:43am

DBM Gunship Timers (Waiting)

Hello staff of DBM, thanks for your extreamly good mod.

I have noticed that the Timer for the mages is off, earlyer in my 25 icc(Second to latest release on Curse.com) it was updated yesturday, i will download that in a second.
But the timer is off, i watched it because i was cannon, i think its like 5-10 seconds off.(Even Before the mage Starts to run and cast)(Not talking about when hes running to his spot)
check it out, this is for 25 man btw.
I havent done 10 man gunship in a couple weeks.
It used to be correct, not sure if the gunship mage timer was effected when they remade the cannon technics.
GL.
Its been a couple weeks since i posted this, and they are all off.
Aswell as Sindrigoisa timers.

2

Sunday, May 23rd 2010, 10:16am

Re: DBM Gunship Timers

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horde was changed a while back. if there is a problem, we need more logs. chat and combat. the issue was closed since no one provided feedback on it. alliance timers as far as i've seen are fine but i don't play horde.

3

Thursday, June 10th 2010, 10:29pm

Re: DBM Gunship Timers

I didn't get a "Combat start" (and all others) timer when we started Heroic10Horde tonight..
Using r4159

People that used last official release got all timers...

4

Thursday, June 10th 2010, 10:34pm

Re: DBM Gunship Timers

yeah, they were all disabled

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5

Friday, June 11th 2010, 12:02am

Re: DBM Gunship Timers

Well... Horde10Heroic should not be disabled, as I submitted the logs only last week ;)

6

Friday, June 11th 2010, 12:14am

Re: DBM Gunship Timers

I need horde 25 heroic gunship logs (chat/combat) first. i need to confirm if it's 8 different versions of timers, or only 4. if horde 10 and 25 are same, and alliance 10 and 25 are the same, it'll make it simplier to verify and readd the stuff.

7

Friday, June 11th 2010, 1:02am

Re: DBM Gunship Timers

I'm starting to wonder, the adds seem consistent, but below zero may actually be damage based. x seconds after first cannon seige damage, or after x amount of seige damage from cannons. for first one. Could you givde me a different 10 man heroic log and see if it matches first one you gave, or if it's different?

8

Thursday, September 30th 2010, 8:06pm

Re: DBM Gunship Timers (Waiting)

I'm commiting an update that disables gunship below zero timer on combat start, as well as flatlines adds timer to 60 seconds for all. the truth of the matter is, both are random. regardless of faction or difficulty. there is no consistency at all

Horde:

10H:
6/3 22:35:51.125 High Overlord Saurfang yells: Rise up, sons and daughters of the Horde! Today we battle a hated enemy of the Horde! LOK'TAR OGAR! +63sec
6/3 22:36:31.500 SPELL_DAMAGE,0xF150008FE7003C82,"Horde Gunship Cannon",0x1114,0xF1300092A4003C92,"The Skybreaker",0xa18,70173,"Cannon Blast",0x1,1500,0,1,0,0,0,nil,nil,nil
6/3 22:36:38.843 SPELL_DAMAGE,0xF150008FE7003C82,"Horde Gunship Cannon",0x1114,0xF1300092A4003C92,"The Skybreaker",0xa18,69402,"Incinerating Blast",0x4,6254,0,4,0,0,0,nil,nil,nil
6/3 22:36:54.890 Muradin Bronzebeard yells: Marines, Sergeants, attack! +33
6/3 22:37:27.562 Muradin Bronzebeard yells: We're taking hull damage, get a sorcerer out here to shut down those cannons! +6
6/3 22:37:33.406 SPELL_CAST_START,0xF1300090FC0125FE,"Skybreaker Sorcerer",0xa48,0x0000000000000000,nil,0x80000000,69705,"Below Zero",0x20 (102 seconds after pull?/62seconds from first cannon damage)

25N:
4/8 21:36:09.812 High Overlord Saurfang yells: Rise up, sons and daughters of the Horde! Today we battle a hated enemy of the Horde! LOK'TAR OGAR! +57sec
4/8 21:36:47.593 SPELL_DAMAGE,0xF150008FE7004B6E,"Horde Gunship Cannon",0x1114,0xF1300092A4004B44,"The Skybreaker",0xa18,70173,"Cannon Blast",0x1,1500,0,1,0,0,0,nil,nil,nil
4/8 21:36:48.046 SPELL_DAMAGE,0xF150008FE7004B7A,"Horde Gunship Cannon",0x1114,0xF1300092A4004B44,"The Skybreaker",0xa18,69402,"Incinerating Blast",0x4,9430,0,4,0,0,0,nil,nil,nil
4/8 21:37:06.531 Muradin Bronzebeard yells: Marines, Sergeants, attack! +17
4/8 21:37:23.828 Muradin Bronzebeard yells: We're taking hull damage, get a sorcerer out here to shut down those cannons! +6
4/8 21:37:29.000 SPELL_CAST_START,0xF1300090FC00BF73,"Skybreaker Sorcerer",0xa48,0x0000000000000000,nil,0x80000000,69705,"Below Zero",0x20 (80 seconds after pull?/42seconds from first cannon damage?)

Alliance

25H:
9/29 17:05:30.283 Muradin Bronzebeard yells: Fire up the engines! We got a meetin' with destiny, lads! +64
9/29 17:06:13.796 SPELL_DAMAGE,0xF150008FE6000780,"Alliance Gunship Cannon",0x1114,0xF13000915F0007A0,"Orgrim's Hammer",0xa18,70175,"Incinerating Blast",0x4,7493,0,4,0,0,0,nil,nil,nil
9/29 17:06:13.796 SPELL_DAMAGE,0xF150008FE60007AF,"Alliance Gunship Cannon",0x1114,0xF13000915F0007A0,"Orgrim's Hammer",0xa18,69400,"Cannon Blast",0x1,1500,0,1,0,0,0,nil,nil,nil
9/29 17:06:34.059 High Overlord Saurfang yells: Reavers, Sergeants, attack! +20
9/29 17:06:54.380 High Overlord Saurfang yells: We're taking hull damage, get a battle-mage out here to shut down those cannons! +7
9/29 17:07:01.937 SPELL_CAST_START,0xF1300090FD000E82,"Kor'kron Battle-Mage",0xa48,0x0000000000000000,nil,0x80000000,69705,"Below Zero",0x20 (91seconds after pull?/48 seconds from cannon damage?)

9/21 17:30:34.037 Muradin Bronzebeard yells: Fire up the engines! We got a meetin' with destiny, lads! +59
9/21 17:31:14.151 SPELL_DAMAGE,0xF150008FE6000A7D,"Alliance Gunship Cannon",0x1114,0xF13000915F000A60,"Orgrim's Hammer",0xa18,70175,"Incinerating Blast",0x4,8419,0,4,0,0,0,nil,nil,nil
9/21 17:31:14.577 SPELL_DAMAGE,0xF150008FE6000A7D,"Alliance Gunship Cannon",0x1114,0xF13000915F000A60,"Orgrim's Hammer",0xa18,69400,"Cannon Blast",0x1,1500,0,1,0,0,0,nil,nil,nil
9/21 17:31:33.467 High Overlord Saurfang yells: Reavers, Sergeants, attack! +19
9/21 17:31:52.707 High Overlord Saurfang yells: We're taking hull damage, get a battle-mage out here to shut down those cannons! +7
9/21 17:31:59.838 SPELL_CAST_START,0xF1300090FD000AEA,"Kor'kron Battle-Mage",0xa48,0x0000000000000000,nil,0x80000000,69705,"Below Zero",0x20 (85seconds after pull?/45 seconds from cannon damage?)

as you can see, they always change, even on same difficulty from week to week. Adds is "roughly" 60 seconds with consistency. so that's what timer is now. below zero will not start at combat start but instead will show you a 6 second warning when the mage yell is done. then the usual 35 second timer after that. there is just no more accurate way to do below zero timer for combat start then this. it varies heavily based on how good your cannon operators are. if they are terrible, you see a 102 second below zero, if they actually aren't dumb, as low as 75 seconds. pretty sure it's based on x amount of damage to ship, although i don't know exact damage ammount or really feel like skimming logs to find out. it's not like gunship is hard enough to really care about. i just don't like inaccurate timers