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New Special Warning
NewSpecialWarningYou(spellId, optionDefault, ...)
- used for a special spell on you (Curse of Torpor @ Deathwhisper)
- shown as: spellName on you
NewSpecialWarningOther(spellId, optionDefault, ...)
- used for a special spell on other (current Rune of Blood @ Deathbringer)
- shown as: spellName on <person>
NewSpecialWarningClose(spellId, optionDefault, ...)
- used if a person near you has a special spell (Malady @ Yogg)
- shown as: spellName on <person> near you
NewSpecialWarningMove(spellId, optionDefault, ...)
- used if you have to move away for something
- shown as: spellName - move away
NewSpecialWarningRun(spellId, optionDefault, ...)
- used if you have to run away for something
- shown as: spellName - run away
NewSpecialWarningCast(spellId, optionDefault, ...)
- used if you have to stop casting (Spell Interruption @ Freya Elder)
- shown as: spellName - stop casting
NewSpecialWarningStack(spellId, optionDefault, stacks, ...)
- used for special spells that stack (taunt rotation)
- shown as: spellName (#number of stacks)
Both "run away" and "move away" are used in the current localizations so I have copied them. No idea what the real difference between them is tho or when to use run instead of move
- used for a special spell on you (Curse of Torpor @ Deathwhisper)
- shown as: spellName on you
NewSpecialWarningOther(spellId, optionDefault, ...)
- used for a special spell on other (current Rune of Blood @ Deathbringer)
- shown as: spellName on <person>
NewSpecialWarningClose(spellId, optionDefault, ...)
- used if a person near you has a special spell (Malady @ Yogg)
- shown as: spellName on <person> near you
NewSpecialWarningMove(spellId, optionDefault, ...)
- used if you have to move away for something
- shown as: spellName - move away
NewSpecialWarningRun(spellId, optionDefault, ...)
- used if you have to run away for something
- shown as: spellName - run away
NewSpecialWarningCast(spellId, optionDefault, ...)
- used if you have to stop casting (Spell Interruption @ Freya Elder)
- shown as: spellName - stop casting
NewSpecialWarningStack(spellId, optionDefault, stacks, ...)
- used for special spells that stack (taunt rotation)
- shown as: spellName (#number of stacks)
Both "run away" and "move away" are used in the current localizations so I have copied them. No idea what the real difference between them is tho or when to use run instead of move
Requesting combatlogs + chatlogs (how to @ http://ninjapull.de/forumBridge/index.php?f=1&t=2691&p=31971&rb_v=viewtopic#p9577)
Quoted from ""Omega""
if i recall run away and move away weer different.
move away, you're standing in crap and need to move a little
run away, you're being pursuid, or boss about to do big massive destroy your face attack and you need to actually run away from it, not just move to the side a little.
good point, I think we should use this as a thumb rule for using these options
Requesting combatlogs + chatlogs (how to @ http://ninjapull.de/forumBridge/index.php?f=1&t=2691&p=31971&rb_v=viewtopic#p9577)
Quoted from ""Omega""
if i recall run away and move away weer different.
move away, you're standing in crap and need to move a little
run away, you're being pursuid, or boss about to do big massive destroy your face attack and you need to actually run away from it, not just move to the side a little.
true that, run should be uses if you realy need to get your ass out the line, move away if you just have to adjust a bit
but don't know if that realy makes a diff in english, think move away a bit to low for something like puruse or so.