I'm new to the coding/modifying DBM modules and I would greatly appreciate some folks insight. The raid is pretty much in complete control of Hydross and what he's going to do and when based on the stacking debuffs and tank rotation. So, to make it easier on the raid I was hoping to build in the required technical movements and their timing for the raid and then have the messages broadcast (I am the raid leader). But, I'm unclear on if a

cheduleAnnounce call does a /rw "message" effect with the sound and message in the middle oft he screen or it that is a different API call. What I want is a message and sound to be played to every member of the raid (just like typing /rw message) based on the timers I put in. This is what I have coded in the Nature section of the Hydross DBM:
self

cheduleAnnounce(1,"Misdirect on Nature Tank",4);
self

cheduleAnnounce(5,"DPS on Hydross",4);
self

cheduleAnnounce(15,"Start Seed of Corruption",4);
self

cheduleAnnounce(67,"Stop DoTs",4);
self

cheduleAnnounce(70,"Frost Tank get in position",4);
self

cheduleAnnounce(75,"Stop DPS and move",4);
self

cheduleAnnounce(78,"Nature Tank move to Frost Tank",4);
So my questions are:
1) Will that perform a Raid Warning (/rw message) to the raid from me as the raid leader?
2) When I schedule an announce I am assuming that the times are from T0 at the time invoked, is that correct? Or are they from the last

cheduleAnnounce call?
3) Is there a way I can test the timers and messaging without having to actually be in the Hydross encounter itself? I'd like to know for certain that this is all put together right before the raid! 8-D
Thanks for helping get a new guy along!